Dec 29, 2005, 09:18 AM // 09:18
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#2
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Desert Nomad
Join Date: May 2005
Location: Belgium
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umh no ? corpse exploiting is necro and should stay necro
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Dec 29, 2005, 09:34 AM // 09:34
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#3
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Forge Runner
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How about not count exploited corpses?
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Dec 29, 2005, 05:45 PM // 17:45
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#4
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Frost Gate Guardian
Join Date: Nov 2005
Location: in a box
Guild: Archs of Cursed Blood [War]
Profession: R/W
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ummm NO....we dont need more IWAY.....its getting really repetetive and seeing as America can make nuthing other than ranger spike and IWAY...tombs suck (nuthing to do with subject)
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Dec 29, 2005, 05:50 PM // 17:50
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#5
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Isnt anyone getting what he is saying ? Lets say you have 2 dead allies in the area, you use IWAY and get the boost. After it expires, if you use IWAY near those two dead allies again, there will be no benefit (except which you get from subsequent allied deaths). The necros can still exploit the corpse.
Quote:
Originally Posted by Victory Gaint
tombs suck (nuthing to do with subject)
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Quote:
Originally Posted by aeronox
IWAY needs to be changed... tombs is ridiculous
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Everything to do with the subject.
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Dec 29, 2005, 07:05 PM // 19:05
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#6
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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You cant do that without the other team losing it too.
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Dec 29, 2005, 07:43 PM // 19:43
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#7
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Wilds Pathfinder
Join Date: Oct 2005
Location: Belgium
Guild: none
Profession: N/E
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So you're saying making IWAY another form of Corpse exploit, different from total Corpse Exploit?
While that may seem a good idea, it's far too late for that already. A lot of IWAY players grinded their way to rank 6, making rank 3 pretty much equal to unranked. And while rank means absolutely NOTHING, there are still a great number of players who's first question is "Rank?"
New players have a really hard time getting started in Tombs, and IWAY is pretty much all they can play.
I say, leave IWAY alone, enough ways to beat it. Who cares if you meet them every round? You just beat them every round and get more fame for yourself, and your precious Rank.
Also, If they exploit all dead corpses (6 pets + 2 necros) they still have 80 seconds of boost. If they're not successful in taking out the other team in that time, thet won't.
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Dec 30, 2005, 12:32 AM // 00:32
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#8
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Florida USA :)
Guild: [Anti]
Profession: W/E
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/signed.
except necros would still be able to use corpse..
the thing is all the matches ive done in tombs is iway.. i mean its so retarded when u come up agianst 4 iway teams in a row..its just making me so mad now that they wouldnt do something about it.
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Dec 30, 2005, 01:24 AM // 01:24
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#9
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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I'm pretty sure it's not IWAY itself what helps that build. I'm pretty sure IWAY teams would do pretty well without it. It's not a terrible build, it wouldn't win otherwise. It's just too easy, that's it. Sure you can roll through it with many things but IWAY teams are just too easy compared to all those other builds, that's what wins games for it.
On topic: I think it would be good if it read something like: "For every Non-Exploited corpse you bla bla bla..."
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Dec 30, 2005, 02:56 AM // 02:56
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#10
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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You need to nerf it a different way instead I perpose to strengthen IWAY's weakens liek making soothing images reset Adral to 0 and other anti-IWAY thing so groups can take it to defeat IWAY and still IWAYers can still farm fame....kind of...
I've seen IWAY overrun their weaknesses. THAT doesn't seem fair to me.
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Dec 30, 2005, 02:57 AM // 02:57
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#11
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Pre-Searing Cadet
Join Date: Jul 2005
Location: southern california
Profession: W/Mo
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hte IWAY build isn't that complex.... yea it gets annoying to see the same build 3 or 4 times in a row.... but thats y it is so useful... say a new player goes 2 tombs and picks up grp/ skillz 4 iway... wam now he is a decent player and he got decent fame.... IWAY is more like a training build... its a good way 2 get faction and fame.... but u take out a key player and the build is finished....
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Jan 02, 2006, 06:08 AM // 06:08
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#12
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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Quote:
Originally Posted by Metallica1026
say a new player goes 2 tombs and picks up grp/ skillz 4 iway... wam now he is a decent player and he got decent fame.... IWAY is more like a training build...
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You're so wrong. Ugh..
No, he's not a decent player at all. In fact, most new players who decide to join these "IWAY Groups" don't even know what they're doing at all so they just press C+Spacebar and start attacking like an idiot even if there's payback hexes on yourself. Yes he got fame, but that means nothing. I've met players who are pretty good at tombs and plain suck at GvG.
Last edited by Farin; Jan 02, 2006 at 10:52 AM // 10:52..
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Jan 02, 2006, 06:17 AM // 06:17
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#13
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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Nerf IWAY: put the area of effect back to what it once was: the aggro circle. Done.
I have nothing against IWAY, and play it often. The thing i love about IWAY is you can easily get a group in 10-20 minutes. Before IWAY, i sat around for up to 3 hours while my group formed and coordinated itself (although i did hold halls with these groups :/) But i think its good that there is a way for someone to start playing pvp very quickly, not sitting around all day.
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Jan 02, 2006, 07:19 AM // 07:19
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#14
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Frost Gate Guardian
Join Date: Jun 2005
Location: Reading, England
Guild: [mB] Mental Block
Profession: Mo/Me
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IWAY is the reason I have quit Guildwars for the time being. I'm waiting on a nerf so I don't have to lose to IGAY on a relic run map.
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Jan 02, 2006, 07:37 AM // 07:37
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#15
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Academy Page
Join Date: Sep 2005
Guild: Mile High Club [mile]
Profession: Mo/
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IWAY is effective: it wins, don't have to be very coordinated (eg: no voice comm), and you can form a group quickly.
I dont like IWAY (either playing it or playing against it) because 50% or more of teams are IWAY now. It's annoying to play against the same build over and over again.
But another problem is that players without much skill are getting to rank3 by iway fame farming. I know a couple rank3 guys who aren't skilled at all - but they basically farmed 1 or 2 fame at a time till they hit r3. It's sad. We have a rank 1 mesmer in our guild - and he's one of the better GW players I've seen. It's sad that some people determine skill solely by rank. I look at these guys that earned r3 by W/R fame farming - and when they try to play any other profession, they're terrible. I'd take a R2 mesmer or monk over a r3 W/R.
And that's why I hate IWAY too - because it ruined the rank/fame system. imo, it's the single worst thing to happen to gw.
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Jan 02, 2006, 05:39 PM // 17:39
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#16
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Frost Gate Guardian
Join Date: Jun 2005
Location: Reading, England
Guild: [mB] Mental Block
Profession: Mo/Me
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Too true. New PvP players these days have it too easy. Hardly any of them seem to hold any skill and the whole of the upper PvP community will be W/R's who grinded their way up. This is why GvG is so more popular these days.
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Jan 02, 2006, 06:25 PM // 18:25
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#17
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Krytan Explorer
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just put a limiter on IWAY. like say 4 dead bodies. and teammates. and have it give less armor. (when you be very angry you no think about what people do to you)
problem solved. they wanna use iway they die faster.
edit: oh and if you want to shut Iway down. theres a nice monk elite called Amity. like an AOE pacifism(ends if they take damage). do that and kill their support. watch them cry!
Last edited by Viruzzz; Jan 02, 2006 at 06:29 PM // 18:29..
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Jan 02, 2006, 06:29 PM // 18:29
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#18
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Also just because IWAY is from the skill IWAY doesn't mean if you nerf it the skill IWAY it will fall.
IWAY's true power comes from its agressiveness and its sigs and many other things the skill IWAY doesn't really have a big role actually. This nerf will do nothing probably.
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Jan 02, 2006, 07:03 PM // 19:03
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#19
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Krytan Explorer
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I have a feeling that IWAY will be nurfed soon anyways. I think the only reason they limited skill balance changes over the last 3 months was because of the GW world championship. They didn't want to hurt a top-ranked guild's effectiveness by nerfing skills
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Jan 02, 2006, 07:31 PM // 19:31
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#20
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Ascalonian Squire
Join Date: Jan 2006
Profession: N/Me
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Bleugh, leave corpse using to the necromancers. I think IWAY should be kept as it is. Cast SS and such and pretty much easy victory.
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